The Vacuum Gun is a multipurpose utility tool that can suck in blocks, fluids, items, and mobs from a distance and launch them back out. It features a built-in 5-slot dispenser-like inventory, 2 upgrade slots, and intelligent interactions depending on what you suck in or launch.
How to Use
Section titled “How to Use”- Vacuum: Right-click to vacuum the targeted block, fluid, item, or mob into the gun’s internal inventory.
- Blow: Switch to Blow mode and right-click to launch the first item in the inventory toward where you’re looking.
- Inspect: Switch to Inspect mode and right-click to open the gun’s inventory GUI for manual management.
- Switch Mode: Sneak + Right-click to cycle between Vacuum, Blow, and Inspect modes.
Vacuum Mode
Section titled “Vacuum Mode”The Vacuum mode uses raycasting to target whatever the player is looking at within range. Targets are prioritized in this order:
| Priority | Target | Behavior |
|---|---|---|
| 1 | Living Entities | First strips equipped items one at a time. Once bare, converts to a spawn egg (preserving all NBT data and custom names) and stores in inventory. If no spawn egg exists for the mob type, it pulls the entity toward the player instead |
| 2 | Items | Picks up the item entity and stores it in inventory |
| 3 | Fluids | Collects source fluid blocks into a bucket (requires an empty bucket in the gun’s inventory) |
| 4 | Blocks | Breaks the block and stores all drops in inventory (respects bedrock and unbreakable blocks) |
Blow Mode
Section titled “Blow Mode”The Blow mode launches the first non-empty item from the gun’s inventory with a physics-based arc trajectory (affected by gravity and drag). Depending on the item type, special interactions occur when the item lands:
| Item Type | Landing Behavior |
|---|---|
| Projectiles | Launched as actual projectiles (arrows, snowballs, etc.) with proper velocity and ownership |
| TNT / Nuke | Primes and spawns at the landing location (supports Tech Reborn Nukes if enabled) |
| Spawn Eggs | Spawns the entity at the landing location, restoring all saved NBT data if available |
| Bone Meal | Applies growth effect (crops or water plants) at the target block |
| Buckets | Filled buckets place their fluid; empty buckets collect source blocks at the target |
| Flint & Steel | Lights TNT, campfires, or places fire at the landing location |
| Shears | Shears sheep, carves pumpkins, harvests honey from beehives, or stops plant growth |
| Blocks | Placed at the landing location (adjacent to the hit surface) |
| Equippable | Equips on the nearest entity at the landing location (armor on mobs, in the correct slot) |
| Other items | Given to the nearest entity (mainhand → offhand), or dropped if no entity or hands are full |
Inspect Mode
Section titled “Inspect Mode”Opens the Vacuum Gun’s inventory GUI, allowing you to manually add, remove, or rearrange items in the 5 inventory slots and 2 upgrade slots.
Upgrades
Section titled “Upgrades”Similarly to the Resonance Scanner, the Vacuum Gun accepts only up to 2 Upgrades. Right now, it only supports the following upgrade types:
| Upgrade | Effect |
|---|---|
| Overclocker | Reduces cooldown between actions (faster fire rate), but increases energy cost |
| Energy Storage | Increases internal battery capacity |
Specifications
Section titled “Specifications”| Setting | Default Value | Description |
|---|---|---|
| Capacity | 200,000 E | Total energy storage (upgradeable) |
| Cost | 50 E/action | Energy consumed per vacuum or blow action |
| Range | 12 blocks | Maximum vacuum range |
| Cooldown | 8 ticks | Time between actions (0.4 seconds, reducible w/ upgrades) |
Look at the config file for more detailed settings and adjustments.




